Audion: Granular Synthesis with an Agent-based system

Audion: Granular Synthesis with an Agent-based system

Composers and scientists have used algorithms to create new pieces of music for centuries, and they have often been inspired by natural phenomena for modeling their work. As part of that long tradition, I created Audion: a software system for granular synthesis and real-time musical exploration.

Applying Source Separation to Sacred Harp Singing

Applying Source Separation to Sacred Harp Singing

Sacred Harp singing is a style of a cappella folk music that originated in the churches and religious communities of the northeastern United States in the 19th century. It also poses some interesting challenge for blind source separation methods.

In the hut of the Baba Yaga, pt. 1: A homemade digital synthesizer

In the hut of the Baba Yaga, pt. 1: A homemade digital synthesizer

I decided to embark on designing, building and programming a stand-alone digital synthesizer. This led to many lessons in hardware, programming and sound design.

Mememalism: Reddit, Replication and Retreat

Mememalism: Reddit, Replication and Retreat

We’re at a weird moment in art, movies and literature. How we consume media has changed profoundly because the ability to recycle and create new images, text and sounds now belongs to everyone. I’ll call the idea mememalism. It’s hard to say, but not so hard to grasp.

From Eight Bits to Infinity: Music Composition and Video Games

From Eight Bits to Infinity: Music Composition and Video Games

The greatest source of musical innovation might be in the scores and sounds of video games.

Austensible: Machine learning and Victorian literature

Austensible: Machine learning and Victorian literature

As a way to learn more about recurrent neural networks (RNNs), I applied a neural network trained on the complete works of Jane Austen to the task of original text generation.

Not-so-instant Messenger: An audio installation and guessing game

Not-so-instant Messenger: An audio installation and guessing game

We typically think about interactive media in terms of screens and buttons. Audio, if it’s included, is usually a secondary source of information or input. Not-so-instant Messenger is a prototype sound installation and game that evokes wandering around at night, seeking out a friendly voice.

Yell/IO: Play video games with the sound of your voice

Yell/IO: Play video games with the sound of your voice

Yell/IO was built to test how gamers might respond to using sound as the sole form of input for gameplay. The system pushed the limits of how players might control on-screen action.

Spatial Delivery: An ode to classic text adventures

Spatial Delivery: An ode to classic text adventures

With my heart and mind firmly fixed on computing’s past, I set out to create an old-school text adventure for mobile phones. It was called Spatial Delivery.

Chronopticon: A look back in time

Chronopticon: A look back in time

For an exhibition at Peron E in Utrecht, Romy Koch and I were asked to create an installation with the theme “white.” After a months-long process of brainstorming, researching, prototyping and refining, we created the Chronopticon. It’s a machine that allows viewers to examine how the present moment is the culmination of a long, colorful past.